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Spell
Calm
Sphere
Enchantment
Usage
cast 'calm'
Duration
level/3 hours/combat rounds
Effects
Calms aggressive monsters, and stops fighting
  • Description

Calm will stop all fighting in the room it is cast in. If there are aggressive monsters in the rooms, and they fail a save versus magic, theyn they will not be aggressive for level/3 hours. However if you engage them in combat, the effect will wear off faster. Be warned that if a monster makes its save and you fail a save versus spells, then the monster will try to fight you!

  • Component Casting:
    • Increased duration
    • Makes the victim a lot less likely to pass the saving throw.

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